- Game
Lunacia: The Original Dream
Leading a 3D online game that combines farming, home decoration, and PvE, while using AI to help a small core team handle a much larger product scope.
Product Lead · Technical Product Manager
Personal profile
I am a Product Lead with a web and backend background who still works hands-on in implementation. My experience spans scope, priorities, and acceptance criteria through architecture, delivery, and cross-functional team coordination.
Selected work
Leading a 3D online game that combines farming, home decoration, and PvE, while using AI to help a small core team handle a much larger product scope.

Project Idle grew from a solo prototype in mid-2024 into an on-site team in Ho Chi Minh City and an Idle RPG shown through a public trailer. The response to that release became the starting point for Lunacia.

Led a three-person team from the original GDD to a multiplayer prototype, while directly designing the UI, implementing the game, and organizing a playtest tournament.

A platform for merchants to create and manage online and offline stores. The product is closed; I now provide maintenance support only for existing customers who still use it.

Built the Dentsu Promotion Vietnam corporate website and turned its design into a complete web experience.

Built UMT's main website and supporting sites for marketing and student recruitment.


Implemented a real estate website with a visual direction that stood apart from common landing pages at the time.
How I contribute
I have a web and backend foundation and experience building games end to end, from Unity and realtime servers to persistence and backend operations.
I define milestones, priorities, and acceptance criteria, coordinate the team, and balance scope, staffing, budget, and quality.
I connect user problems, business goals, and engineering reality to turn an unclear idea into a plan the team can deliver.